MK Mobile Tier List: Top Characters Ranked
Looking for the best MK Mobile characters in 2026? This Mortal Kombat Mobile tier list ranks the strongest Diamond and Gold fighters for difficult Towers, Krypt, Survivor, Realm Klash and normal progression. The goal is not to reward the newest card or the highest raw stats: we rank characters by how consistently they solve real account problems, how well they scale with Fusion and Equipment, and how much value they add across multiple game modes.
For advanced accounts, the safest Diamond investments are characters that combine damage with control, survivability or team utility. Homelander, MK11 Frost, Darkest Knight Noob Saibot, MK1 Scorpion, MK1 Kenshi and MK1 Geras are among the most complete high-end options. For Gold rosters, Hanzo Hasashi Scorpion, Kombat Cup Johnny Cage, Klassic Scorpion, Klassic Shang Tsung, Klassic Smoke and Covert Ops Cassie Cage remain extremely efficient investments.
A Fusion X Gold can outperform a low-Fusion Diamond. Use this list as an investment guide, not a command to replace a developed team with a stronger card at Fusion 0.
Table of Contents
Top 10 MK Mobile Characters Overall
This list is deliberately conservative. Characters rise when they are useful in several difficult modes, not because they have one spectacular damage showcase. Equipment can change individual matchups, but the following fighters have unusually high account-wide value.
Elite pressure, safety and flexible damage. One of the easiest top-end Diamonds to justify building around.
Exceptional control and utility. Her kit can change the pace of difficult fights rather than only add damage.
High-end utility and damage with unusual fight-control tools that stay valuable in advanced content.
Fast pressure, strong control and reliable finishing power. Excellent when a fight must be kept under control.
Strong control and matchup value with enough damage to function as more than a pure support.
Durability and sustain make him one of the safest stabilizers for long or punishing fights.
High offensive ceiling with strong MK1 synergy and valuable Health-related interactions.
Scales through longer fights and adds sustain, making him especially attractive where one mistake can end a run.
Flexible damage and survival tools with strong value in Nightmare compositions and general difficult content.
Bunseki adds elemental damage pressure and Special Attack mitigation, while his team synergies create useful defensive matchups.
He is already a high-tier character, but his long-term placement is intentionally kept just outside this conservative Top 10 until more accounts have tested him across multiple Tower rotations. His Bloodchill meter, Blizzard state, healing, Power generation and team-wide Freeze immunity are all excellent tools.
How This MK Mobile Tier List Works
There is no single objective MK Mobile tier list because the game rewards different things in different modes. Tower bosses value permanent progress and mechanic counters. Krypt rewards sustain. Survivor rewards roster preservation. Realm Klash adds its own restrictions and defensive problems. A useful ranking therefore needs more than raw Attack.
Can the fighter repeat the result?
Reliable control and safe damage are valued more than a highlight combo that depends on perfect conditions.
Does the card solve mechanics?
Snare, Power control, immunity, resistance, sustain, team support and finisher access can be more valuable than extra damage.
How many modes benefit?
A character that is excellent in Towers, Krypt and Survivor normally ranks above a specialist with one narrow use.
Does Fusion improve a real strength?
Cards that remain useful as the account matures receive more credit than cards that are powerful only at one account stage.
Can normal gear unlock the kit?
We penalize characters whose best-case ranking depends on rare Fusion X Equipment that most players cannot reproduce.
Does the fighter improve others?
Team passives, immunities, saves and setup value increase the return on one character slot.
Tier definitions
- S+ Tier: elite investments with outstanding account-wide value.
- S Tier: top-tier fighters that are excellent in most difficult content.
- A Tier: strong characters that may need the right team, mode or Equipment.
- B Tier: useful specialists, secondary carries or cards that are easier to replace.
MK Mobile Diamond Tier List
The Diamond ranking emphasizes difficult content and long-term investment value. A lower placement does not mean a Diamond is bad; it usually means another character performs the same role with more safety, utility or flexibility.
| Tier | Diamond Character | Main Role | Why We Rank Them Here |
|---|---|---|---|
| S+ | Homelander — American Treasure | Carry / pressure | Exceptional fight control, damage and safety with strong scaling into advanced gear. |
| S+ | Frost — MK11 | Control / utility | Game-changing control tools and excellent value in hard fights where denying enemy momentum matters. |
| S+ | Noob Saibot — Darkest Knight | Damage / utility | Unusual utility plus high-end damage gives him value beyond a simple carry. |
| S+ | Scorpion — MK1 | Carry / control | Fast, aggressive and reliable. Excellent for maintaining tempo against dangerous opponents. |
| S+ | Kenshi — MK1 | Control | Strong matchup coverage and dependable control with enough offense for difficult content. |
| S+ | Geras — MK1 | Tank / sustain | One of the safest long-fight characters thanks to durability and recovery-focused mechanics. |
| S | Mileena — MK1 | Burst / synergy | High damage ceiling and valuable MK1 team interactions. |
| S | Spawn — Tormented Soul | Scaling / sustain | Long fights favor his scaling and team-sustain value. |
| S | Ghostface — Nightmare | Carry / survival | Strong damage with clutch survival tools and Nightmare synergy. |
| S | Scorpion — MK II Movie | Elemental pressure / support | Bunseki increases Elemental damage taken and can reduce enemy Special Attack damage; also brings useful team protections. |
| S | Sub-Zero — MK1 | Carry / sustain | Bloodchill and Blizzard combine Power generation, damage and healing; team-wide Freeze immunity has obvious high-difficulty value. |
| S | Fujin — MK11 | Utility / control | Still one of the best problem-solving Diamonds when a fight rewards control over pure DPS. |
| S | Sindel — MK11 | Control / support | Extremely valuable kit with strong team and matchup utility. |
| S | Scorpion — Strike Force | Save / consistency | His ability to stabilize a team remains valuable even as newer damage dealers arrive. |
| S | Liu Kang — Klassic | All-round utility | A veteran card that remains useful because his value is not tied to one damage gimmick. |
| S | Raiden — Klassic | Tag control / damage | Still powerful in applicable matchups, though boss restrictions can reduce the value of percentage-based tag damage. |
| S | Liu Kang — MK11 | Carry / MK11 synergy | Reliable high-end fighter with strong value in developed MK11 teams. |
| S | Shang Tsung — MK1 | Utility / sustain | Flexible toolkit and strong MK1 interactions reward experienced play. |
| A+ | The Joker — Ace of Knaves | Control / disruption | Unusual deck mechanics can dismantle specific opponents and modifiers. |
| A+ | Scorpion — MK11 | Fast carry | Excellent tempo and damage; remains one of the easiest aggressive Diamonds to understand and use. |
| A+ | Liu Kang — Fire God | Damage / utility | Strong fighter whose value rises in teams built around his mechanics. |
| A+ | Rain — MK11 | Element setup / control | Excellent in the right setup, especially when the team can exploit his effects. |
| A+ | Raiden — MK11 | Control | Strong Power and team interactions keep him useful across many modes. |
| A+ | Jade — MK11 | Safety / counterplay | High defensive value, particularly against teams that rely on DOT or predictable offense. |
| A+ | Jade — Day of the Dead | Sustain | Strong survival value in modes where preserving Health across fights matters. |
| A+ | Johnny Cage — Strike Force | Pressure | Reliable offense and strong synergy with a complete Strike Force core. |
| A+ | Cassie Cage — Strike Force | Support / Krypt | Strong utility and better practical value than raw damage rankings often suggest. |
| A+ | Shao Kahn — MK II Movie | Heavy damage | Extremely high offensive ceiling and strong durability, but less universal than the best control-heavy Diamonds. |
| A+ | Baraka — Klassic | Damage / reflection | Bonehide, team value and strong offensive mechanics give him real endgame use. |
| A+ | Kitana — MK II Movie | Team support | Her MK II Movie synergy now includes team Unblockable Basic Attack chance, increasing team consistency. |
| A+ | Goro — Klassic | Bruiser / comeback | Recent buffs improved his return, damage and Cripple utility enough to raise his practical value. |
| A | Noob Saibot — MK11 | Damage / MK11 team | Strong in the right team but easier to replace than elite control-focused Diamonds. |
| A | Reptile — Klassic | DOT / utility | Useful and flexible, though some boss fights reduce DOT value. |
| A | Nightwolf — Circle of Shadow | Support / utility | Strong specialist with valuable team tools. |
| A | Liu Kang — Circle of Shadow | Opening pressure | Still excellent for fast control and aggressive starts. |
| A | Quan Chi — Circle of Shadow | Support | Useful utility and team value, but not the first carry most accounts should prioritize. |
| A | Kitana — Day of the Dead | Sustain support | Excellent in the correct team, less universal outside it. |
| A | Sonya Blade — Kold War | Tower utility | Strong specialist with reliable value in certain hard matchups. |
| A | Jason Voorhees — Nightmare | Survival | Very safe secondary carry, especially when survival matters more than speed. |
| A | Freddy Krueger — Nightmare | Damage | Good carry with the right setup, but more dependent on team and Equipment than elite picks. |
| A | Raiden — Injustice 2 | Control | Still useful, but modern cards offer more complete packages. |
| A | Terminator — Dark Fate | Tank / disruption | Excellent defensive specialist and a useful answer to specific enemy setups. |
| A | Smoke — MK1 | Matchup utility | Valuable specialist whose importance rises in the right MK1 team or modifier. |
| B | Shang Tsung — MK11 | Specialist | Powerful in selected fights but no longer a default first investment. |
| B | Shao Kahn — Konqueror | Execute / niche | Can solve specific problems, but many accounts have more flexible options. |
| B | Skarlet — MK11 | DOT | Solid card, but DOT restrictions and stronger modern alternatives reduce universal priority. |
| B | Sub-Zero — MK11 | Save / defense | Still useful in MK11 teams, but usually not the strongest standalone investment. |
| B | Kabal — MK11 | Fast-fight specialist | High impact in the right situation, lower value in long controlled fights. |
| B | Kitana — Circle of Shadow | Support | Useful support but increasingly niche compared with modern alternatives. |
Best Diamond Characters in MK Mobile
Searchers often ask for one "best Diamond," but the answer depends on the job. For a single account-wide investment, choose a Diamond that works without a perfect team and still has utility when raw damage is not enough.
Homelander
Combines pressure, damage and safety with a very high ceiling.
MK11 Frost / MK1 Kenshi
Both can change how the opponent is allowed to play, which is often more valuable than extra Attack.
MK1 Geras / Tormented Soul Spawn
Safer choices for modes where one failed fight costs more than a few extra seconds.
MK1 Scorpion
Excellent speed, pressure and finishing potential.
MK II Movie Scorpion
Bunseki and team protections give him more strategic value than a simple new-card damage bump.
MK1 Sub-Zero
Team-wide Freeze immunity can completely change specific Tower and modifier matchups.
MK Mobile Gold Tier List
Gold characters remain essential because they are generally easier to fuse, can form multiple complete teams and often outperform low-Fusion Diamonds. Ascension now makes several Golds even more important, especially when Stage II unlocks high-difficulty mode access and a fourth Equipment slot.
| Tier | Gold Character | Main Strength | Investment Note |
|---|---|---|---|
| S+ | Scorpion — Hanzo Hasashi | Universal carry / Stage II | Fast, reliable and now one of the strongest long-term Gold investments because Stage II expands both build and mode value. |
| S+ | Johnny Cage — Kombat Cup | Pressure / Power control | One of the best practical Gold carries for Towers and general progression. |
| S+ | Scorpion — Klassic | Control / damage | Excellent offensive control and strong account value even before Ascension is considered. |
| S+ | Shang Tsung — Klassic | Support / Stage II | High team utility and exceptional value in a developed Klassic roster. |
| S+ | Smoke — Klassic | Debuff control / support | One of the best Gold supports for teams that need resistance and control interactions. |
| S+ | Cassie Cage — Covert Ops | Team support | Extremely efficient because her team value remains useful long after early-game progression. |
| S | Sonya Blade — Klassic | Control | Strong safety and matchup utility with good Ascension value. |
| S | Sub-Zero — Klassic | Stage II specialist | Stage II increases his long-term ceiling, especially for players already comfortable with his Special 2 sequence. |
| S | Mileena — Klassic | Sustain / Survivor | Excellent female-team sustain and strong long-run value. |
| S | Kenshi — Elder God | Control / damage | Strong established Gold that now also benefits from Stage I Ascension access. |
| S | Sub-Zero — Onslaught | Defense / control | Reliable modern Gold with useful protection and fight control. |
| S | Erron Black — Gunslinger | Damage | Very efficient offensive Gold and a strong investment when copies are available. |
| S | Jacqui Briggs — Kosplay | Flexible matchups | Multiple forms let her adapt to different opponents instead of filling one fixed role. |
| S | Tremor — Aftershock | Forced tag / control | Outstanding practical Tower utility and an excellent answer to awkward enemy order. |
| S | Jason Voorhees — Slasher | Survival / DOT | Difficult to remove and very useful when roster preservation matters. |
| S | Goro — Tigrar Fury | Fire pressure | Recent buffs improved stats and Fire application, making him much more relevant than older tier lists suggest. |
| S | Kitana — Edenian Blood | Team / Ascension | Strong modern Gold with Stage I Ascension and good team-building potential. |
| A+ | Ermac — Klassic | Boss progress | Still valuable for accounts that need passive Tower-boss pressure even at low Fusion. |
| A+ | Raiden — Dark | Counterplay | Useful against Power Drain and DOT-heavy enemies and remains a strong general Gold. |
| A+ | Sub-Zero — Triborg | Control / Triborg | Excellent component of a developed Triborg team. |
| A+ | Smoke — Triborg | Power control / Triborg | Strong team utility and a major reason Triborg compositions remain useful. |
| A+ | Sektor — Triborg | Fire / Triborg | Good specialist in the full team, less important alone. |
| A+ | Cyrax — Triborg | Critical support / Triborg | Useful team piece whose value is higher than his standalone ranking. |
| A+ | Quan Chi — Warlock | Save / support | Simple but valuable team safety for developing accounts. |
| A+ | Jason Voorhees — Unstoppable | Regeneration | Excellent sustain for Krypt and other long-run content. |
| A+ | Sonya Blade — Kombat Cup | Team control | Strong partner for KC Johnny and valuable for manipulating enemy teams. |
| A+ | Kitana — Mournful | Starting Power support | Simple team utility that remains helpful in many compositions. |
| A+ | Liu Kang — Flaming Fists | Fast offense | Easy-to-use aggressive Gold with good progression value. |
| A+ | Scorpion — Inferno | Tag-in damage | Strong early and midgame carry, although elite Golds scale better into the endgame. |
| A+ | Kenshi — Balanced | Power support | Reliable utility for Spec Ops teams and developing rosters. |
| A+ | Jacqui Briggs — High Tech | Power support | Useful support where faster Special access matters. |
| A | Mileena — Vampiress | DOT / sustain | Strong in applicable matchups but less universal than top Gold carries. |
| A | Scorpion — Kold War | Team utility | Good team card, usually not the first independent carry to build. |
| A | Jax — Onslaught | Modern bruiser | Solid card with Ascension access, but competes with several stronger Gold investments. |
| A | Goro — Tiger Fury | Fire team | Useful Fire specialist; prioritize only when the roster can exploit his synergy. |
| A | Johnny Cage — Stunt Double | Stun / pressure | Good practical early-game fighter with straightforward control. |
| A | Johnny Cage — A-List | Basic offense | Functional carry, but KC Johnny is the much stronger long-term target. |
| A | Kano — Klassic | Stun / pressure | Can be effective with the right setup but is not as universal as S-tier Golds. |
| A | Reptile — Kraken | Defense | Useful specialist for developing rosters and selected challenges. |
| A | Kitana — Ronin | Ronin synergy | More valuable inside the full named team than as a standalone investment. |
| A | Kenshi — Ronin | Ronin damage | Strong within the correct team, lower universal priority. |
| B | Sub-Zero — Grandmaster | Extra life | Very useful for beginners but eventually replaced by stronger control and sustain cards. |
| B | Scorpion — Ninjutsu | Martial Artist support | Good support value but limited personal impact in advanced content. |
| B | Scorpion — Hellspawn Gold variants | Specialist | Can work in targeted teams, but not core investments for most accounts. |
| B | Kung Lao — Shaolin Fist | Basic offense | Functional but increasingly outclassed by modern Golds. |
| B | Kung Jin — Marksman | Ranged pressure | Good Challenge-era card, lower priority in modern difficult content. |
| B | Kotal Kahn — Sun God | Outworld support | Useful support effect but not usually worth priority resources. |
| B | D'Vorah — Venomous | DOT specialist | Can perform in dedicated DOT setups; weak against immune or restricted enemies. |
| B | Takeda — Shirai Ryu | Team support | Solid synergy card that needs a team built around him. |
Gold rankings are intentionally focused on practical investment value rather than listing every Gold in the game. Challenge and older Gold cards outside the table can still be useful for roster requirements, bonuses and mode-specific teams.
Best Gold Characters in MK Mobile
If you are searching for the best MK Mobile Gold characters, separate two questions: Who is strongest right now? and Who gives the best return on resources? A rare Gold at low Fusion may be less useful than a common Challenge Gold you can quickly take to Fusion X.
Hanzo Hasashi Scorpion
Fast, reliable and now further rewarded by Stage II Ascension progression.
Kombat Cup Johnny Cage
Excellent tempo and Power control make him a safe long-term build.
Klassic Scorpion
Strong control, fast offense and useful Ascension progression.
Klassic Shang Tsung
High-value support that becomes even more flexible with Stage II.
Klassic Smoke
Excellent utility for teams that need resistance and debuff interaction.
Covert Ops Cassie Cage
Easy to justify because her team value remains useful far beyond early progression.
For a deeper ranking based specifically on Ascension Upgrade Card return, use Best Gold Characters to Ascend.
Best MK Mobile Characters by Game Mode
A general tier list becomes much more useful when you know why a card is strong. Use this table as a starting point, then adapt for the exact modifier, boss passive and Equipment in front of you.
| Mode | Strong Character Types | Examples | What Matters Most |
|---|---|---|---|
| Tower bosses | Control + permanent progress | Homelander, MK1 Scorpion, MK11 Fujin, KC Johnny, Klassic Scorpion | Damage uptime, Power control, Snare, anti-heal, resurrection counters and finishers. |
| Normal Event Towers | Safe carries | MK1 Geras, Spawn, MK11 Frost, Hanzo, Klassic Smoke | Consistency across many modifiers rather than one boss-only trick. |
| Krypt | Sustain + team support | MK1 Geras, Spawn, DoD Jade, Klassic Mileena, Unstoppable Jason | Health preservation, resistance, recovery and reliable wins. |
| Survivor | Roster-preserving fighters | Strike Force Scorpion, MK1 Geras, Hanzo, Klassic Mileena | Staying alive across multiple battles and reducing Equipment recovery cost. |
| Realm Klash | Flexible control teams | MK11 Frost, MK1 Kenshi, MK1 Sub-Zero, Klassic Smoke | Adapting to defensive setups, Kameos, modifiers and roster restrictions. |
| Fast farming | Quick aggressive carries | MK1 Scorpion, MK11 Scorpion, Hanzo, KC Johnny | Fast basics, short setup time and predictable wins. |
Stuck on a specific boss rather than choosing a roster investment? Use How to Beat Tower Bosses.
Is an S-Tier Diamond Better Than a Fusion X Gold?
Not automatically. This is one of the biggest mistakes new players make after reading a tier list. A powerful Diamond at Fusion 0 can have an elite passive and still lose the practical comparison to a fully developed Gold with much higher stats, upgraded Specials and a complete Equipment loadout.
When the passive solves the fight
Low-Fusion Diamonds can still be worth a slot when their control, immunity, support or passive damage does something the Gold roster cannot reproduce.
When stats and consistency matter more
A Fusion X KC Johnny, Hanzo or Klassic Scorpion can outperform many low-Fusion Diamonds as the main active fighter.
Compare the role, not the border color. Ask which card produces the safer win with your actual Fusion, team and Equipment.
How Ascension Changes the Gold Tier List
Ascension increases the long-term value of eligible Golds, but it should not completely replace normal character evaluation. Stage I can add stats and Brutality access at its main milestone. Stage II goes further: selected characters can enter higher-difficulty content, and maximum Stage II can unlock a fourth Equipment slot plus Friendship access with the required set.
The first Stage II group includes Hanzo Hasashi Scorpion, Klassic Shang Tsung and Klassic Sub-Zero. This is a major reason Hanzo and Klassic Shang Tsung rank so highly for long-term account value.
Kombat Cup Johnny can still be the better investment for a player who actively uses him in Towers, while a Stage II character sitting outside the main teams may add less real progress.
Learn the system separately in the MK Mobile Ascension Guide.
Which MK Mobile Characters Should You Build First?
Build Fusion, not rarity
Prioritize accessible Golds, a complete team, Special upgrades and usable Equipment. Covert Ops Cassie, KC Johnny, Hanzo and strong Challenge Golds can carry enormous amounts of content.
Build problem solvers
Start adding control, sustain, boss tools and mode coverage. One specialized support can improve a roster more than another generic damage dealer.
Build around modes and gear
At this stage, the best character is often the one that completes a four-slot build, boss strategy, Realm Klash counter or Khaotic Krypt team.
Safe investment order
- Build one reliable Gold team to high Fusion.
- Develop Equipment and Special Attacks instead of spreading resources across every unlock.
- Add a second team for roster-based modes.
- Build Diamonds whose passives solve problems at low Fusion.
- Concentrate Diamond Fusions where the character already performs well for your account.
- Use Ascension resources on Golds you actually play, not only the newest eligible cards.
Common MK Mobile Tier List Mistakes
Ranking only by raw damage
Hard content often rewards control, survival and mechanic counters more than maximum theoretical DPS.
Ignoring Fusion
A low-Fusion S-tier card can be worse for your account today than a maxed A-tier Gold.
Assuming newest means best
New characters can be powerful without replacing older cards that provide unique team or control value.
Copying one gear showcase
Some rankings look broken only because the demonstration uses rare Fusion X Equipment. Judge the card with gear you can reproduce.
Using one tier list for every mode
Bosses, Krypt, Survivor and Realm Klash reward different strengths.
Building too many cards at once
Concentrated investment usually creates one reliable team faster than evenly upgrading twenty characters.
MK Mobile Tier List FAQ
Who is the best character in MK Mobile?
There is no universal best fighter for every mode, but Homelander is one of the safest overall Diamond choices because he combines high pressure, damage and survivability. MK11 Frost, Darkest Knight Noob Saibot, MK1 Scorpion, MK1 Kenshi and MK1 Geras are also elite account-wide investments.
What are the best Diamond characters in MK Mobile?
Top Diamond investments include Homelander, MK11 Frost, Darkest Knight Noob Saibot, MK1 Scorpion, MK1 Kenshi, MK1 Geras, MK1 Mileena, Tormented Soul Spawn and Nightmare Ghostface. MK II Movie Scorpion and MK1 Sub-Zero also have strong high-end kits.
What are the best Gold characters in MK Mobile?
Hanzo Hasashi Scorpion, Kombat Cup Johnny Cage, Klassic Scorpion, Klassic Shang Tsung, Klassic Smoke and Covert Ops Cassie Cage are among the strongest general Gold investments. Your actual Fusion and available Equipment should still decide the final priority.
Is MK1 Sub-Zero good in MK Mobile?
Yes. His Bloodchill meter builds toward Blizzard, which improves Power generation and damage while enabling healing through vampiric Specials. He also gives team-wide Freeze immunity, reduces Fire damage taken and protects MK1 teammates from Frostbite.
Is MK II Movie Scorpion worth building?
Yes. His Bunseki system can increase Elemental damage taken by the enemy and reduce enemy Special Attack damage, while his team effects provide additional defensive utility. That makes him more than a simple damage-focused Scorpion variant.
Are Gold characters still worth using after you get Diamonds?
Absolutely. High-Fusion Golds often outperform low-Fusion Diamonds as active fighters, and several Golds provide unique support, control or Ascension benefits. Strong Gold depth is also valuable in roster-based modes.
Does Ascension make Gold characters better than Diamonds?
Not automatically. Ascension increases stats and can unlock finishers, mode eligibility and a fourth Equipment slot for eligible characters, but the original passive and team role still matter. A strong Ascended Gold can be more useful than a low-Fusion Diamond without being universally stronger.
Should I build a Tier S character at Fusion 0?
Build the card if its passive immediately solves a real problem, but do not abandon a developed team only because a new S-tier Diamond was unlocked. Compare actual stats, Fusion, Special upgrades, team synergy and Equipment.
Which characters are best for Tower bosses?
Boss teams need more than a tier label. Prioritize damage uptime, Power control, Snare, anti-heal, resurrection counters and permanent progress. KC Johnny, Klassic Scorpion, MK1 Scorpion, MK11 Fujin and other control-heavy fighters can be excellent depending on the boss mechanics.
Sources and Ranking Method
Character mechanics and balance-sensitive claims are checked against official Mortal Kombat Mobile notes. Tier placement also considers practical community testing, but rankings remain recommendations rather than official game classifications.
